
Immersive Technology: Towards a Kineikonic Dialogism in Challenging the Myth of the Frame
Author(s) -
Gregg Lloren
Publication year - 2019
Publication title -
plaridel (university of the philippines - online)/plaridel
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.111
H-Index - 1
eISSN - 2508-0504
pISSN - 1656-2534
DOI - 10.52518/2020.16.1-02lloren
Subject(s) - dialogic , movie theater , new media , field (mathematics) , frame (networking) , multimedia , computer science , metaverse , grammar , virtual reality , sociology , linguistics , art , visual arts , human–computer interaction , literature , philosophy , telecommunications , mathematics , world wide web , pure mathematics
This paper contributes to the introductory study on the sociocultural impact ofimmersive technology or ImT, in the form of 360 video capture and virtual realityprojection. A young technology in the field of visual language, ImT challenges thesupremacy of the frame in cinematic mediums—TV, video, film—and, in effect, introducesnew notions in visual grammar of the multimodality of moving images, aka the kineikonicmode of media theorist Andrew Burn (2013). Using the dialogic system of Mikhail Bakhtin,this paper situates the place of immersive technology in the historiography of visuallanguage, from the proscenium of the classical theater to cinema, and to virtualreality. In doing so, this study is able to demonstrate how immersive technology becomesthe newest expression of mankind’s linguistic resolve to transcend its physicallimitations in the field of communication, information production and consumption,knowledge transfer, and dissemination of cultures.