
It's not the player; it's the game: A pilot study of bullying experiences in campus gaming communities
Author(s) -
Evan Falkenthal,
Andrew Byrne
Publication year - 2020
Language(s) - English
DOI - 10.52499/2020005
Subject(s) - psychology , game play , core (optical fiber) , applied psychology , social psychology , multimedia , engineering , computer science , telecommunications
Collegiate esports communities are as prone to bullying as other campus social spaces are. This pilot study surveyed student members of competitive online gaming clubs on a midsized university campus. Participants self-reported bullying experiences both in and out of game and indicated whether they primarily play support roles or core roles within game. Results indicated that the social roles of players were similar in both in-game and out of game settings but playing support in-game did not predict social roles.