
Implicitly using Human Skeleton in Self-supervised Learning: Influence on Spatio-temporal Puzzle Solving and on Video Action Recognition
Author(s) -
Mathieu Riand,
Laurent Dollé,
Patrick Le Callet
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0010689500003061
Subject(s) - skeleton (computer programming) , computer science , action recognition , artificial intelligence , action (physics) , human skeleton , computer vision , pattern recognition (psychology) , class (philosophy) , physics , quantum mechanics , programming language