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Implicitly using Human Skeleton in Self-supervised Learning: Influence on Spatio-temporal Puzzle Solving and on Video Action Recognition
Author(s) -
Mathieu Riand,
Laurent Dollé,
Patrick Le Callet
Publication year - 2021
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5220/0010689500003061
Subject(s) - skeleton (computer programming) , computer science , action (physics) , artificial intelligence , human skeleton , masking (illustration) , action recognition , natural (archaeology) , noise (video) , training set , pattern recognition (psychology) , image (mathematics) , computer vision , machine learning , class (philosophy) , physics , quantum mechanics , programming language , art , archaeology , visual arts , history

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