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DEVELOPMENT AND OPTIMAZATION OF VIDEO GAME MECHANICS IN UNITY 3D
Author(s) -
Olimzhon Baimuratov,
AUTHOR_ID
Publication year - 2021
Publication title -
ķorķyt ata atyndaġy ķyzylorda universitetìnìņ habaršysy/ķorķyt ata atyndaġy ķyzylorda universitetiniņ habaršysy
Language(s) - English
Resource type - Journals
eISSN - 2958-8367
pISSN - 1607-2782
DOI - 10.52081/bkaku.2021.v59.i4.113
Subject(s) - game mechanics , video game development , computer science , video game , video game design , game art design , game developer , mathematical game , development (topology) , game theory , multimedia , game design , sequential game , mathematical economics , mathematics , simultaneous game , mathematical analysis
Creating video games requires complex processes. Depending on the genre and typeof the game, it uses physical and mathematical laws. In solving some algorithmicproblems, the question arises of optimizing the game. How to optimize the algorithms forits creation will be shown in the article on the example of the authors game"Togyzkumalak 3D". Before solving the problem, it was shown how to createvideo games, programs and methods used in them. The development of game mechanics inUnity 3D is described

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