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MENINGKATKAN MOTIVASI BELAJAR SEJARAH SISWA MELALUI PENGGUNAAN MEDIA VISUALISASI GUA JEPANG KUPANG
Author(s) -
Moses Kollo
Publication year - 2020
Publication title -
jurnal muara pendidikan
Language(s) - English
Resource type - Journals
eISSN - 2621-0703
pISSN - 2528-6250
DOI - 10.52060/mp.v5i1.267
Subject(s) - class (philosophy) , subject matter , visualization , subject (documents) , test (biology) , mathematics education , psychology , multimedia , computer science , artificial intelligence , pedagogy , library science , curriculum , paleontology , biology
This study aims to determine: (1) Learning media used by history teachers so far; (2) Development of the Kupang Japan cave visualization media; and (3) Effectiveness of the application of the Japanese Cave Visualization Media in Kupang in learning history. This research was conducted on students of class XI IPS at Sudirman Kupang High School. This research is a research or development called research and development (R&D) by adopting the ADDIE model. The results showed that (1) the use of media in history learning that took place so far in class XI of Sudirman Kupang high school was still said to be minimal; (2) after learning in the classroom using the Kupang Japan cave visualization media, class XI students at SMA Sudirman Kupang felt it was important to visit the Kupang Japan cave site; (3 the development of instructional media is carried out through several stages including (a) the selection of material stage, namely selecting the subject used in the development activities, (b) the design of the development that is examining other references relevant to the subject matter of the research, (c) producing the learning video; d) product validation by both material experts and media experts as a result of the media is suitable for use (4) effectiveness test of Japanese cave visualization media developed through three stages namely one-on-one trials of 3 students, small group trials of 10 students and field trials were carried out on class XI IPS as a control class and class XI IPA as an experimental class with 27 students in each class.The results of the three stages of the trial were declared "Good". Thus, the Japanese cave visualization media was stated effective to increase motivation to learn history of class XI Sudirman Kupang high school students.

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