
Using Gamification to Break Barriers in Physical Therapy
Author(s) -
Iyad Al-Nasri,
Shahan Salim
Publication year - 2019
Publication title -
uwomj/medical journal
Language(s) - English
Resource type - Journals
eISSN - 2560-8274
pISSN - 0042-0336
DOI - 10.5206/uwomj.v87i2.1146
Subject(s) - psychological intervention , outcome (game theory) , health care , order (exchange) , virtual reality , psychology , health professionals , human–computer interaction , medicine , computer science , nursing , business , political science , finance , law , mathematics , mathematical economics
Adherence to physical therapy can have a significant positive impact on the outcome of treatment, but remains a challenge for both clinicians and patients. Ubiquitous and accessible technologies such as video games and virtual reality (VR) can help to increase adherence in physical therapy, but adoption of these technologies is a barrier in itself. As such, health care professionals must play a larger role in game and simulation design in order for these interventions to be used in removing barriers to adherence.