
OVERVIEW OF FRAMEWORKS FOR WORKING WITH BLENDER FILES, CREATING WEBGL OBJECTS
Author(s) -
Lyubov Petrovna Afanasyeva
Publication year - 2021
Publication title -
chronos journal
Language(s) - English
Resource type - Journals
ISSN - 2658-7556
DOI - 10.52013/2658-7556-55-5-6
Subject(s) - computer science , programmer , graphics , process (computing) , relevance (law) , interface (matter) , computer graphics (images) , world wide web , human–computer interaction , multimedia , programming language , operating system , bubble , maximum bubble pressure method , political science , law
The aim of the study is to compare the best libraries to use for exporting models from a graphics editor and create WebGL objects from them, defining principles of their use and the distinctive features of each. For this, the following empirical methods were used: observing the development process using the studied tools, comparing the complexity of algorithms and describing the features of each tool. The article discusses options for placing ready-made 3D models created using the Blender graphics editor on a website and the possibility of subsequent work with them. The relevance of using the following libraries is analyzed: Blend4Web, Three.js. The use of a relatively new engine Verge3D,which works on these libraries, is alsodescribed, replacing all the programmer’s actions with an interface that is understandable for a 3D artist.