
EVOLUTION OF STREAMING SERVICES: METHODS TO FIGHT PIRACY
Author(s) -
Georgy Denisovich Belousov
Publication year - 2021
Publication title -
globus
Language(s) - English
Resource type - Journals
ISSN - 2658-5197
DOI - 10.52013/2658-5197-58-1-10
Subject(s) - the internet , digital content , business , russian federation , commerce , advertising , law , computer science , political science , world wide web , economic policy
The main goal of the article is to analyze and present the current state of digital piracy in the Russiansegment of the Internet, taking into account the evolution of streaming platforms. The Russian Federation was chosen asthe object of research, since it is in this country that the majority of copyright infringers are represented.The content of the article will show the main channels for the distribution of illegal digital content, trends in digitalpiracy on the Runet and the amount of money that copyright holders lose, as well as provide information on how muchdigital pirates earn by illegally distributing digital content.The research material is the data of the MUSO annual report for 2020, the data of the BSA report for 2020, as wellas the research of J’son & Partners Consulting for 2019. In this study, the global digital piracy figures will be divided intodifferent industries, and the EU website blocking process will be analyzed to compare similar practices in Russia as anexample of an anti-piracy measure.Since 2015, the digital piracy market in Runet has been growing steadily until 2029 — from $ 32 to $ 87 million. Butwith recent policy changes and the introduction of new ones, the market has finally begun to decline — from $ 87 millionto $ 63 million.Russia has been taking steps to combat digital piracy since 2013, when a law was adopted in this area.The study concludes that the digital content market, like any other market, can be affected by the influence ofmonopolies. The monopoly of digital rights is causing what can be called double marginalization, which increases thevalue of producer-generated content and retail prices, and also reduces the demographics of that digital content.