Open Access
Inside the Mind of the Machine: An Exploratory Study of Street Fighter Players Using Voice Recognition System
Author(s) -
Ashima Arya,
Sapna Juneja,
Meenakshi Aggarwal,
Abhinav Juneja
Publication year - 2020
Publication title -
asian journal of computer science and technology
Language(s) - English
Resource type - Journals
eISSN - 2583-7907
pISSN - 2249-0701
DOI - 10.51983/ajcst-2020.9.2.2646
Subject(s) - popularity , gadget , active listening , computer science , voice command device , human–computer interaction , control (management) , multimedia , speech recognition , psychology , communication , artificial intelligence , social psychology , algorithm
Computer games are part of our modern way of life. However, sure classes of human beings are excluded from this shape of leisure and social interaction because they're not able to use the interface of video games. The cause for this may be deficits in motor manage, vision or listening to. By the use of automated speech popularity structures (ASR), voice pushed instructions may be used to control the game, which may for that reason open up the opportunity for people with motor system trouble to be blanketed in- game communities. The aim of this paper is to discover a preferred way of using voice instructions in games which makes use of a speech popularity gadget within the backend and that can be universally applied for designing inclusive games.