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COGNITIVE ASPECTS OF COLLABORATION IN 3D VIRTUAL ENVIRONMENTS
Author(s) -
Vojtěch Juřík,
Lukáš Heřman,
Petr Kubíček,
Zdeněk Stachoň,
Čeněk Šašinka
Publication year - 2016
Publication title -
the international archives of the photogrammetry, remote sensing and spatial information sciences/international archives of the photogrammetry, remote sensing and spatial information sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.264
H-Index - 71
eISSN - 1682-1777
pISSN - 1682-1750
DOI - 10.5194/isprsarchives-xli-b2-663-2016
Subject(s) - computer science , human–computer interaction , usability , visualization , attractiveness , metaverse , field (mathematics) , workload , immersion (mathematics) , virtual reality , cognition , interface (matter) , augmented reality , artificial intelligence , psychology , mathematics , neuroscience , psychoanalysis , pure mathematics , operating system , bubble , maximum bubble pressure method , parallel computing
Human-computer interaction has entered the 3D era. The most important models representing spatial information — maps — are transferred into 3D versions regarding the specific content to be displayed. Virtual worlds (VW) become promising area of interest because of possibility to dynamically modify content and multi-user cooperation when solving tasks regardless to physical presence. They can be used for sharing and elaborating information via virtual images or avatars. Attractiveness of VWs is emphasized also by possibility to measure operators’ actions and complex strategies. Collaboration in 3D environments is the crucial issue in many areas where the visualizations are important for the group cooperation. Within the specific 3D user interface the operators' ability to manipulate the displayed content is explored regarding such phenomena as situation awareness, cognitive workload and human error. For such purpose, the VWs offer a great number of tools for measuring the operators’ responses as recording virtual movement or spots of interest in the visual field. Study focuses on the methodological issues of measuring the usability of 3D VWs and comparing them with the existing principles of 2D maps. We explore operators’ strategies to reach and interpret information regarding the specific type of visualization and different level of immersion.

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