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COMPARISON OF USER PERFORMANCE WITH INTERACTIVE AND STATIC 3D VISUALIZATION – PILOT STUDY
Author(s) -
Lukáš Heřman,
Zdeněk Stachoň
Publication year - 2016
Publication title -
the international archives of the photogrammetry, remote sensing and spatial information sciences/international archives of the photogrammetry, remote sensing and spatial information sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.264
H-Index - 71
eISSN - 1682-1777
pISSN - 1682-1750
DOI - 10.5194/isprsarchives-xli-b2-655-2016
Subject(s) - computer science , visualization , human–computer interaction , visibility , task (project management) , set (abstract data type) , perspective (graphical) , point (geometry) , exploratory research , virtual reality , user experience design , interactive visualization , virtual machine , simulator sickness , creative visualization , multimedia , artificial intelligence , physics , geometry , mathematics , management , sociology , anthropology , optics , economics , programming language , operating system
Interactive 3D visualizations of spatial data are currently available and popular through various applications such as Google Earth, ArcScene, etc. Several scientific studies have focused on user performance with 3D visualization, but static perspective views are used as stimuli in most of the studies. The main objective of this paper is to try to identify potential differences in user performance with static perspective views and interactive visualizations. This research is an exploratory study. An experiment was designed as a between-subject study and a customized testing tool based on open web technologies was used for the experiment. The testing set consists of an initial questionnaire, a training task and four experimental tasks. Selection of the highest point and determination of visibility from the top of a mountain were used as the experimental tasks. Speed and accuracy of each task performance of participants were recorded. The movement and actions in the virtual environment were also recorded within the interactive variant. The results show that participants deal with the tasks faster when using static visualization. The average error rate was also higher in the static variant. The findings from this pilot study will be used for further testing, especially for formulating of hypotheses and designing of subsequent experiments.

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