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RECONSTRUCTING WHITE WALLS: MULTI-VIEW, MULTI-SHOT 3D RECONSTRUCTION OF TEXTURELESS SURFACES
Author(s) -
Andreas Ley,
Ronny Hänsch,
Olaf Hellwich
Publication year - 2016
Publication title -
isprs annals of the photogrammetry, remote sensing and spatial information sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.356
H-Index - 38
eISSN - 2194-9042
pISSN - 2196-6346
DOI - 10.5194/isprsannals-iii-3-91-2016
Subject(s) - artificial intelligence , computer vision , preprocessor , computer science , 3d reconstruction , pipeline (software) , contrast (vision) , noise (video) , range (aeronautics) , iterative reconstruction , mathematics , image (mathematics) , programming language , materials science , composite material
The reconstruction of the 3D geometry of a scene based on image sequences has been a very active field of research for decades. Nevertheless, there are still existing challenges in particular for homogeneous parts of objects. This paper proposes a solution to enhance the 3D reconstruction of weakly-textured surfaces by using standard cameras as well as a standard multi-view stereo pipeline. The underlying idea of the proposed method is based on improving the signal-to-noise ratio in weakly-textured regions while adaptively amplifying the local contrast to make better use of the limited numerical range in 8-bit images. Based on this premise, multiple shots per viewpoint are used to suppress statistically uncorrelated noise and enhance low-contrast texture. By only changing the image acquisition and adding a preprocessing step, a tremendous increase of up to 300% in completeness of the 3D reconstruction is achieved.

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