
Effects of playing Go for education and psychological treatment
Author(s) -
Marc Oliver Rieger,
AUTHOR_ID,
Mei Wang,
AUTHOR_ID
Publication year - 2021
Publication title -
journal of educational sciences and psychology
Language(s) - English
Resource type - Journals
eISSN - 2247-8558
pISSN - 2247-6377
DOI - 10.51865/jesp.2021.2.11
Subject(s) - value (mathematics) , psychology , cognitive psychology , social psychology , computer science , machine learning
The ancient board game Go is traditionally used as educational tool in East Asian countries. Recently, neurobiological and psychological evidence has been found on the effects of Go playing regarding various intellectual and emotional factors. In this survey, we summarize these results and develop a coherent picture of the value that Go can add to education, as well as to psychological treatment. We will also briefly highlight what makes Go special as compared to other commonly played board games.