
Using Games as an Alternative Way of Teaching English Online
Author(s) -
Giyatmi
Publication year - 2021
Publication title -
scientia
Language(s) - English
Resource type - Journals
ISSN - 2828-0059
DOI - 10.51773/asels2021.v1i1.11
Subject(s) - worksheet , online learning , mathematics education , the internet , face (sociological concept) , psychology , multimedia , computer science , world wide web , sociology , social science
Covid-19 pandemic has shifted face-to-face learning into the online one. This shift gives impact to teachers, students, and parents. Most of the problems face by both teachers and students are the internet connection and technological mastery dealing with online learning. Besides, online learning also gives impact on the students’ psychological condition. Online learning might also cause pupils to feel frustrated, tired, and idle faster. Furthermore, online learning causes pupils to become easily distracted and frustrated as a result of the quantity of responsibilities assigned by teachers. The teachers should find alternative ways to make online learning more attractive and motivate the students. One of themis using game during online learning or known as game-based learning. There are many game applications that the teacher can use in their online classroom, such as Kahoot, Wordwall, Quizwhizzer, www.learningapps.org, www.liveworksheet.com, www.flippity.net etc. Teachers can create games with those application, even teachers can create worksheet too. Teachers are supposed to get trained on how to make distance learning experience more interactive and the students get motivated.