
Video game industry versus Internet Gaming Disorder: ‘The match of the century’
Author(s) -
Xavier Cabonell-Sánchez
Publication year - 2020
Publication title -
aloma
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.198
H-Index - 3
eISSN - 2339-9694
pISSN - 1138-3194
DOI - 10.51698/aloma.2020.38.1.39-48
Subject(s) - video game , association (psychology) , bridge (graph theory) , psychology , the internet , advertising , business , public relations , marketing , political science , multimedia , computer science , medicine , psychotherapist , world wide web
This article consists of a reflection on the clash between the interests of the video gaming industry and the health of consumers as defined by the World Health Organization and the American Psychiatric Association. The article discusses the history of the self-regulation of the tobacco, alcohol and gambling industries, then goes on to discuss the extent to which video games may gain establishment acceptance as sports, much as bridge and chess did before them. The article concludes that the category of sport can serve as a mediating force between the industry and the health of gamers.