
Video Game Art Styles
Author(s) -
I.I. Shedko
Publication year - 2021
Publication title -
hudožestvennaâ kulʹtura
Language(s) - English
Resource type - Journals
ISSN - 2226-0072
DOI - 10.51678/2226-0072-2021-4-382-395
Subject(s) - style (visual arts) , video game , graphics , game art design , computer science , digital art , game design , game developer , field (mathematics) , visual arts , computer graphics (images) , art , multimedia , mathematics , art history , performance art , pure mathematics
The article examines the graphic styles that have arisen in the video game industry due to the technical features and development of this media. These styles are widely used and starting to go beyond the industry into the field of contemporary art. Despite the fact that pixel art is mainly used in the creation of video games, it has already become an independent form of visual style. Contemporary artists such as the Russian digital artist and designer under the pseudonym Uno Morales and the artist Natalya Struchkova turn to the pixel style when creating their works. Like the pixel art, voxel graphics has moved into the category of the game visual style, which employs an impressive community of digital artists. Low рoly graphics have modified from the main graphics of three-dimensional games, which look technically imperfect, into the category of an artistic style that forms a recognizable, attractive and unique geometric aesthetics of the image. We can trace the transformation of video game graphics, which have arisen as a result of technical constraints, into separate art styles: pixel art, voxel art, low рoly style, the minimalist style of the first classic video games. These styles are gradually becoming an independent visual unit that does not depend on the video game product as a whole.