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Developing Virtual Environments of Computer Hardware Using Hierarchical-Embedded Virtual Objects
Author(s) -
Wan Mohd Rizhan Wan Idris,
Mat Atar Mat Amin,
Mohd Yazid Saman
Publication year - 2013
Publication title -
international journal of multimedia and its applications
Language(s) - English
Resource type - Journals
eISSN - 0975-5934
pISSN - 0975-5578
DOI - 10.5121/ijma.2013.5504
Subject(s) - computer science , virtual machine , virtual reality , embedded system , computer graphics (images) , computer hardware , human–computer interaction , operating system
Various fields have been taking opportunities to fully utilize the strengths of Virtual Reality (VR) indeveloping robust and sophisticated applications. Computer hardware is one of the important topicsformally and informally learned by students in all programs in universities and even in schools. Knowledgeof computers become mandatory to learn since the students get involved in daily utilizing the computers forfinishing assignments, social networking, downloading notes, answering test or quiz online and otherlearning and teaching activities involving the computers. Since the computer hardware consists of manydevices, understanding and recognizing the devices are essential especially for the students who formallyregister or take this course. Furthermore, this registered course usually has its assessments such asexamination, quiz and assignment to be evaluated. Due to the lacks and problems in recognizing thedevices, they can lead to the misunderstanding and mistakes in the usages of the computers. In this paper,the development of virtual environments for the computer hardware using HEVO method has beenproposed and discussed in detail to allow teachers creating and managing the 3D computer hardware andto enable students viewing, interacting and navigating in the VEs. Levels of students’ knowledge and skillfor this topic as well as the usability study of the created VEs are also analysed and evaluated

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