z-logo
open-access-imgOpen Access
Efficient Field of Vision Algorithms for Large 2D Grids
Author(s) -
Evan R.M. Debenham,
Roberto Solis-Oba
Publication year - 2021
Publication title -
international journal of computer science and information technology/international journal of computer science and information technology (chennai. print)
Language(s) - English
Resource type - Journals
eISSN - 0975-4660
pISSN - 0975-3826
DOI - 10.5121/ijcsit.2021.13101
Subject(s) - computer science , computation , field of view , algorithm , computer vision , field (mathematics) , set (abstract data type) , position (finance) , artificial intelligence , mathematics , finance , pure mathematics , economics , programming language
This paper presents new algorithms for Field of Vision (FOV) computation which improve on existing work at high resolutions. FOV refers to the set of locations that are visible from a specific position in a scene of a computer game. We review existing algorithms for FOV computation, describe their limitations, and present new algorithms which aim to address these limitations. We first present an algorithm which makes use of spatial data structures in a way which is new for FOV calculation. We then present a novel technique which updates a previously calculated FOV, rather than re-calculating an FOV from scratch. We compare our algorithms to existing FOV algorithms and show they provide substantial improvements to running time. Our algorithms provide the largest improvement over existing FOV algorithms at highresolutions, thus allowing the possibility of the creation of high resolution FOV-based video games.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here