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Pengaruh Model Make A Match Berbantu Kartu Bergambar Terhadap Hasil Belajar IPS Tema Kayanya Negeriku Di Kelas IV SDN No 105361 Lubuk Cemara
Author(s) -
Umar Darwis Cindy Pratiwi
Publication year - 2021
Publication title -
cybernetics
Language(s) - English
Resource type - Journals
ISSN - 2774-2490
DOI - 10.51178/cjerss.v2i4.319
Subject(s) - class (philosophy) , test (biology) , mathematics education , value (mathematics) , computer science , psychology , mathematics , statistics , artificial intelligence , biology , paleontology
This study aims to determine the results of social studies learning using a make a match model with the help of picture cards. This is shown from the results of the calculation of the posttest hypothesis test through the t-test at a significance level of 0.05, where tcount > ttable (4.25>1.994437) This result is strengthened by the achievement of the average score of students in the conventional learning class with the value of 76.2 while the make a match model obtained a value of 88.97. These results indicate that student activities can be categorized very well in using the make a match model with the help of picture cards.