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El Laboratorio de Virtualización 3D de Idaho
Author(s) -
Nicholas A. Holmer,
Nicholas Clement,
Kaitlyn Dehart,
Herbert D. G. Maschner,
Jesse Pruitt,
Robert Schlader,
Myriam van Walsum
Publication year - 2014
Publication title -
virtual archaeology review
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.45
H-Index - 10
ISSN - 1989-9947
DOI - 10.4995/var.2014.4208
Subject(s) - virtualization , artifact (error) , metadata , computer science , visualization , process (computing) , cultural heritage , object (grammar) , component (thermodynamics) , world wide web , archaeology , history , operating system , cloud computing , artificial intelligence , physics , thermodynamics
Three dimensional (3D) virtualization and visualization is an important component of industry, art, museum curation and cultural heritage, yet the step by step process of 3D virtualization has been little discussed. Here we review the Idaho Virtualization Laboratory’s (IVL) process of virtualizing a cultural heritage item (artifact) from start to finish. Each step is thoroughly explained and illustrated including how the object and its metadata are digitally preserved and ultimately distributed to the world

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