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Evaluating new technologies and education gamification in high education: the case of Kahoot!
Author(s) -
Sandra Martínez-Molina,
Lidia Bueno,
Ana Calvo Ferrer,
Alejandro Ripoll,
F. Ródenas
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.4995/inn2018.2018.8861
Subject(s) - computer science , computer aided instruction , knowledge management , multimedia , mathematics education , engineering management , psychology , engineering

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