
Evaluation of Adaptive Interaction Systems for Virtual Museum Development
Author(s) -
Chaowanan Khundam,
Frédéric Noël
Publication year - 2021
Publication title -
trends in sciences
Language(s) - English
Resource type - Journals
ISSN - 2774-0226
DOI - 10.48048/tis.2021.1405
Subject(s) - stereoscopy , immersion (mathematics) , computer science , human–computer interaction , storytelling , virtual reality , visualization , perception , immersive technology , stereo display , multimedia , computer graphics (images) , artificial intelligence , linguistics , philosophy , narrative , mathematics , biology , neuroscience , pure mathematics
Virtual Museum (VM) is an application of Virtual Reality (VR) technology generating realistic visualization and sensation to convince museum visitors to interact with digital content. There are many immersive VR devices that support interactive VM applications. We investigate appropriate devices for interaction within VM. We proposed a Storytelling platform to achieve device organization without modification, the story and interaction were self-adapted to the selected device. Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: a 2D standard display, a 3D stereoscopic display and a full immersive CAVE. The results showed different performances of each system supporting VM developers to select an appropriate interaction system. The evaluation contributes to the design of content and interaction of VM development with more efficiency based on user requirements.
HIGHLIGHTS
Three types of interactive content were designed on our Storytelling platform to be applied on different interaction systems: A 2D standard display, a 3D stereoscopic display, and a full immersive CAVE
The 2D Powerwall system with a wide range of views provides immersion. However, with two-dimensional displays, users lack depth perception
Users spent more time in selection and manipulation in the 3D stereoscopic system because depth perception is added
The CAVE system has user attraction or holding power, users spent more interacting time
GRAPHICAL ABSTRACT