
Knowing the Robot’s World
Author(s) -
Radha Krishna Jana,
Debanjan Sengupta,
Sumanta Banerjee,
Smita Chowdhury
Publication year - 2012
Publication title -
international journal of computer science and informatics
Language(s) - English
Resource type - Journals
ISSN - 2231-5292
DOI - 10.47893/ijcsi.2012.1031
Subject(s) - robotics , artificial intelligence , robot , field (mathematics) , computer science , path (computing) , graphics , computer graphics , tracing , artificial intelligence, situated approach , human–computer interaction , computer graphics (images) , mathematics , programming language , pure mathematics
The term robotics is used in broader aspects now-a-days. One of its main implementation is in the game development. Robotics & artificial intelligence are used in this field almost interchangeably. In this demonstration project of Patnaik’s algorithm in the field of artificial intelligence we are trying to demonstrate how the intelligent robots traces path during a game. This is implemented using the most fundamental graphics tool known i.e. BGI graphics in C. Our demonstration project will also help in getting the idea of a robot’s path tracing algo.