
Learning experience design through Minecraft, Imagineering, and Storytelling
Author(s) -
Roberto Razo,
Manuel Siordia,
Arturo Rodríguez García
Publication year - 2021
Publication title -
avances en interacción humano computadora
Language(s) - English
Resource type - Journals
ISSN - 2594-2352
DOI - 10.47756/aihc.y6i1.89
Subject(s) - storytelling , character (mathematics) , hero , representation (politics) , computer science , process (computing) , multimedia , human–computer interaction , narrative , art , artificial intelligence , literature , geometry , mathematics , politics , political science , law , operating system
The present research consists of implementing, through the learning experience design framework, a model that allows design students to connect the past with the present and the future of the profession. The process includes understanding the dimensions of the design of a historical character related to the discipline, implementing the hero's journey to tell his story but also contextualizing it in a three-dimensional environment in Minecraft. The video game allows them to express abstract elements in concrete through a three-dimensional representation that provides a user experience where you can also learn about these outstanding characters of the discipline.