z-logo
open-access-imgOpen Access
The Popularity of Faerlina US - World of Warcraft Classic Server: Game Study Using Qualitative Research Methods on the World of Warcraft Classic Game Server
Author(s) -
Deddy Stefano H Tobing
Publication year - 2020
Publication title -
mediasi jurnal kajian dan terapan media, bahasa, komunikasi
Language(s) - English
Resource type - Journals
eISSN - 2721-9046
pISSN - 2721-0995
DOI - 10.46961/mediasi.v1i1.398
Subject(s) - popularity , computer science , server , game developer , virtual world , currency , multimedia , video game culture , world wide web , video game design , game mechanics , advertising , internet privacy , game design , psychology , human–computer interaction , social psychology , turns, rounds and time keeping systems in games , business , monetary economics , economics
This research discusses the popularity of Faerlina US which is one of the game server of the game World of Warcraft Classic (WoW Classic), a MMORPG (Massively Multiplayer Online Role Playing Game) game version which is one of the World of Warcraft game version released on 26 August 2019. This study uses several qualitative research methods, namely participatory observation, in-depth interviews, and studies of previous studies. The results of this study indicate that the popularity of Faerlina US tends to be driven by the popularity of twitch.tv streamers who play on these servers. This research also shows that Faerlina has also become popular because it is interesting to be a place to conduct economic activities such as selling virtual items and conducting gold-virtual currency transactions into real money.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here