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“GLADYATÖR” FİLMİNİN ARKEOLOJİK AÇIDAN İNCELENMESİ A REVIEW OF “GLADIATOR” FROM THE ARCHEOLOGICAL POINT OF VIEW
Author(s) -
Ufuk Güral
Publication year - 2021
Publication title -
pearson journal of social sciences and humanities
Language(s) - English
Resource type - Journals
ISSN - 2717-7386
DOI - 10.46872/pj.317
Subject(s) - epic , movie theater , antique , art , power (physics) , art history , point (geometry) , performance art , history , literature , visual arts , physics , geometry , mathematics , quantum mechanics
Epic Films, which is an important genre in cinema, have always won the appreciation of the audience and have been most popular in the 1950s and 60s with their samples that depict the “Antique Age”. The samples of this genre, that educate while entertain are still being made today. After the 2000 movie "Gladiator", many Epics have being produced. One of the best Epic Films, director Ridley Scott's 2000 film "Gladiator" is successful not only in terms of cinematic point of view but also in terms of its reflecting archaeological facts correctly. The film successfully transferred history to the pellicule in terms of venues, art design, accessories and the story line. In "Gladiator", director Ridley Scott gathered all the elements of Gladiator Films, -a subgenre of Peplas made in Italy in the 1960s- and reflected them in one film only. “Gladiator”, combines the themes of Peplas, such as Rome, gladiators, arenas, slaves and cruel rulers in a single work. The starting point of the movie is the competitions held in the Arena in the Ancient Age. Arenas are a platform not only individuals show themselves, but also the rulers to prove their power. In our study, starting from the formation of Amphitheaters, we examine the Arena Phenomenon, Gladiator Films and the place of "Gladiator" in between the similar works, respectively.

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