
Winning the PhD Game: Evocative Playing of Snakes and Ladders
Author(s) -
Carolyn Dickie
Publication year - 2014
Publication title -
the qualitative report
Language(s) - English
Resource type - Journals
ISSN - 2160-3715
DOI - 10.46743/2160-3715/2011.1296
Subject(s) - qualitative research , thematic analysis , psychology , process (computing) , autoethnography , pedagogy , mathematics education , sociology , computer science , social science , operating system
The purpose of this paper is to describe a qualitative approach to developing an understanding of the lived experiences of PhD students. Rather than relying on textbook reports and theories about studying a higher degree by research, by allowing the students' voices to be heard, explicit and conscious research can be used to generate appropriate responses to the needs of students as they progress through the PhD process. Thematic analysis focuses on identified themes and patterns of research-learner behaviours.