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The Impact of Cartoon Films and Technological Games on the Creed of a Muslim Child, an Analytical Study
Author(s) -
Muhammad Alsayyid Muhammad Abdoh
Publication year - 2021
Publication title -
al hikmah international journal of islamic studies and human sciences
Language(s) - English
Resource type - Journals
ISSN - 2637-0581
DOI - 10.46722/hkmh.4.si.21j
Subject(s) - creed , animation , affect (linguistics) , islam , dilemma , sharia , psychology , social psychology , sociology , law , political science , history , literature , epistemology , art , philosophy , communication , archaeology
The research aims at recognizing the danger of animation and Technological games, especially on the Muslim child's Creed which in turn affect his social, psychological, and cultural behavior. The analytical method has been used to display examples of these games and animation and their influence. The dilemma of the research is that such games and animation have been created in a non-muslim environment then spread in the Islamic countries in cluding ideas and behaviors suitable for them, but they are contrary to the muslim child's creed which has an influence on the young or old muslim's mentality. The Sharia scholars disagree on the issue of these games and animation whether they affect negatively or positively. The results showed that these electronic games and animation are among the contemporary doctrinal catastrophes in which the injunction of Sharia should be shown in proportion to such catastrophe and adherence to the dictums that do not violate the law of God Almighty.

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