
The Effectiveness of Science E-Magazine of Socioscientific Issues-Based Inquiry Model to Improve Critical Thinking Skill of Junior High School Students
Author(s) -
Rika Dyanita Sari,
Rudiana Agustini,
Wahono Widodo
Publication year - 2021
Publication title -
studies in learning and teaching
Language(s) - English
Resource type - Journals
eISSN - 2722-399X
pISSN - 2722-1857
DOI - 10.46627/silet.v2i3.72
Subject(s) - worksheet , critical thinking , syllabus , mathematics education , test (biology) , lesson plan , psychology , class (philosophy) , science class , plan (archaeology) , science education , data collection , computer science , mathematics , paleontology , history , archaeology , artificial intelligence , biology , statistics
This study aimed to improve the students’ critical thinking ability through learning activities using a science e-magazine of socioscientific issues-based inquiry model on additive and addictive material. This study used a one-group pretest-posttest design. This study also investigated the validity, practicality, and effectiveness of the science e-magazine of socioscientific issues-based inquiry model on the students’ critical thinking abilities. Data collection techniques used validation, observation, and test. The average students’ critical thinking ability was seen from the overall n-gain score of 0.34 in moderate criteria. The data analysis technique was intended to find out the improvement of critical thinking using paired sample t-test with sig result that was 0.000, so that if H0 is rejected, it means there was an increase in the ability of critical thinking students on VIII A class at Junior High School 1 Pamekasan after the learning activities. Students’ responses and implementation were analyzed using descriptive analysis. E-magazine development was accompanied by the compiling of other learning tools such as syllabus, lesson plan, student worksheet, and critical thinking tests. E-magazine was saved in pdf format, making it easier for students to read them on smartphones or laptops. The average response of students to the learning activities was 80% and to the e-magazine was 80%.