Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine
Author(s) -
Gabi Kirilloff
Publication year - 2021
Publication title -
the programming historian
Language(s) - English
Resource type - Journals
ISSN - 2397-2068
DOI - 10.46430/phen0095
Subject(s) - computer science , multimedia , video game development , game mechanics , mathematics education , humanities , human–computer interaction , game design , art , psychology
This lesson provides strategies for incorporating game creation into the classroom. The first half of the lesson discusses the challenges and benefits of teaching game creation while the second half includes a technical tutorial for Twine, an open source game creation tool.
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