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Creating Mobile Augmented Reality Experiences in Unity
Author(s) -
Jacob Greene
Publication year - 2018
Publication title -
the programming historian
Language(s) - English
Resource type - Journals
ISSN - 2397-2068
DOI - 10.46430/phen0073
Subject(s) - augmented reality , overlay , computer science , computer graphics (images) , computer mediated reality , mobile device , mixed reality , human–computer interaction , multimedia , world wide web , programming language
This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display.

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