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Transferring Skin Weights to 3D Scanned Clothes
Author(s) -
Yoon SeungHyun,
Kim Taejoon,
Kim HoWon,
Lee Jieun
Publication year - 2016
Publication title -
etri journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.295
H-Index - 46
eISSN - 2233-7326
pISSN - 1225-6463
DOI - 10.4218/etrij.16.2716.0019
Subject(s) - deformation (meteorology) , character (mathematics) , clothing , intersection (aeronautics) , projection (relational algebra) , artificial intelligence , computer vision , barycentric coordinate system , plane (geometry) , shoulders , geometry , computer science , computer graphics (images) , mathematics , geology , engineering , algorithm , geography , archaeology , medicine , oceanography , surgery , aerospace engineering
We present a method for transferring deformation weights of a human character to three‐dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

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