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Cloud‐Based Gaming Service Platform Supporting Multiple Devices
Author(s) -
Kim Kyoung Ill,
Bae Su Young,
Lee Dong Chun,
Cho Chang Sik,
Lee Hun Joo,
Lee Kyu Chul
Publication year - 2013
Publication title -
etri journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.295
H-Index - 46
eISSN - 2233-7326
pISSN - 1225-6463
DOI - 10.4218/etrij.13.2013.0076
Subject(s) - computer science , cloud computing , multimedia , service (business) , smart device , set (abstract data type) , human–computer interaction , operating system , economy , economics , programming language
To implement a cloud game service platform supporting multiple users and devices based on real‐time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high‐performance server‐generated game screen, and real‐time streaming to client devices, such as low‐cost PCs, smart devices, and set‐top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real‐time streaming. The proposed platform offers Web‐based services that allow game play on smaller end devices without requiring the games to be installed locally.

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