
Construction and Rendering of Trimmed Blending Surfaces with Sharp Features on a GPU
Author(s) -
Ko DaeHyun,
Lee Jieun,
Lim SeongJae,
Yoon SeungHyun
Publication year - 2011
Publication title -
etri journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.295
H-Index - 46
eISSN - 2233-7326
pISSN - 1225-6463
DOI - 10.4218/etrij.11.1510.0091
Subject(s) - rendering (computer graphics) , computer graphics (images) , graphics processing unit , computation , computer science , graphics , computer graphics , central processing unit , real time rendering , computational science , algorithm , parallel computing , computer hardware
We construct surfaces with darts, creases, and corners by blending different types of local geometries. We also render these surfaces efficiently using programmable graphics hardware. Points on the blending surface are evaluated using simplified computation which can easily be performed on a graphics processing unit. Results show an eighteen‐fold to twenty‐fold increase in rendering speed over a CPU version. We also demonstrate how these surfaces can be trimmed using textures.