
Blackbox and Scenario‐Based Testing of Online Games Using Game Description Language
Author(s) -
Cho ChangSik,
Lee DongChun,
Sohn KangMin,
Park ChangJoon,
Kang JiHoon
Publication year - 2011
Publication title -
etri journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.295
H-Index - 46
eISSN - 2233-7326
pISSN - 1225-6463
DOI - 10.4218/etrij.11.0210.0172
Subject(s) - computer science , game testing , simple (philosophy) , game programming , network packet , game development tool , game design , video game development , programming language , game developer , game design document , game art design , human–computer interaction , computer network , philosophy , epistemology
In this letter, we propose blackbox and scenario‐based testing of multiplayer online games as well as simple load testing. Game testing is done from outside the source code, and the access to the source code is not required to testers because the game logic is described with a game description language and virtual game map. Instead of using a subset of the main game client for the test client, only game packet protocols and the sequence of packets are analyzed for new game testing. In addition, complex and various scenarios can be tested through combining defined actions. Scenario‐based testing helps testers mimic real testing environments instead of doing simple load testing and improves the productivity of game testing.