
Stereo‐Vision‐Based Human‐Computer Interaction with Tactile Stimulation
Author(s) -
Yong Hojoong,
Back Jongwon,
Jang TaeJeong
Publication year - 2007
Publication title -
etri journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.295
H-Index - 46
eISSN - 2233-7326
pISSN - 1225-6463
DOI - 10.4218/etrij.07.0506.0017
Subject(s) - computer vision , virtual image , haptic technology , object (grammar) , virtual reality , artificial intelligence , computer science , tactile display , orientation (vector space) , virtual machine , stereopsis , interface (matter) , human–computer interaction , computer graphics (images) , mathematics , geometry , bubble , maximum bubble pressure method , parallel computing , operating system
If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human‐computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro‐tactile device module, and two position/orientation sensors.