
Going forward with Pokemon Go
Author(s) -
Yvette Chong,
Dean Krishen Sethi,
Charmaine Hui Yun Loh,
Fatimah Lateef
Publication year - 2018
Publication title -
journal of emergencies, trauma and shock
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.313
H-Index - 29
eISSN - 0974-519X
pISSN - 0974-2700
DOI - 10.4103/jets.jets_87_17
Subject(s) - phenomenon , augmented reality , upload , internet privacy , mobile device , physical activity , computer science , multimedia , psychology , human–computer interaction , medicine , world wide web , physical medicine and rehabilitation , physics , quantum mechanics
Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with physical exploration in the real world. It was a global phenomenon that rocked the world since 2016. Across boundaries and nations, the young and seniors were actively downloading and playing, joining the intrend gaming community. Was it a fleeting fad or a more sustainable activity? This paper discusses the literature currently available on this interesting phenomenon: its effect on physical and mental health as well as some documented hazards and distractions. From the review, Pokemon Go demonstrates that cleverly implemented AR games can reach millions of people and trigger substantial behavioral changes. AR games can help increase physical activities and exercise provided people's interest can be sustained.