
Serious games in theology
Author(s) -
Sa’diyya Shaikh
Publication year - 2019
Publication title -
hts teologiese studies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.282
H-Index - 15
eISSN - 2072-8050
pISSN - 0259-9422
DOI - 10.4102/hts.v75i4.5465
Subject(s) - novelty , curriculum , hebrew , mathematics education , decolonization , computer science , political science , pedagogy , sociology , psychology , law , history , politics , classics , social psychology
In South Africa, the implementation of serious games and gamification (collectively referred to as gaming) in the design of curricula, being presented in schools and institutions of higher education, is mostly a novelty. As we are (should be) in a transitional phase with education, especially on two levels, namely, with the decolonisation of education and preparing education for the Fourth Industrial Revolution, it would be fitting and high time to fully implement gaming into the curricula. This article takes a look at the implementation of a serious game on an undergraduate level at a residential university. It focuses in a pragmatic way on applying the serious game on biblical languages – Greek, Hebrew and Latin – proposing that they should be presented to the student as paper behind the glass.