
dint u say that: Digital Discourse, Digital Natives and Gameplay
Author(s) -
Theresa O'Connell,
John D. Grantham,
Wyatt Wong,
Kevin Workman,
Alexander Wang
Publication year - 2010
Publication title -
journal of virtual worlds research
Language(s) - English
Resource type - Journals
ISSN - 1941-8477
DOI - 10.4101/jvwr.v3i1.813
Subject(s) - discourse analysis , computer science , dynamics (music) , taxonomy (biology) , register (sociolinguistics) , human–computer interaction , linguistics , sociology , pedagogy , philosophy , botany , biology
Discourse analysis has the potential of providing insight into gameplay dynamics and team success. However, because of factors such as interrupted sequences, gameplay discourse does not easily lend itself to discourse analysis. Therefore, in addition to traditional methods, new and modified discourse analysis methods were applied to a corpus of 858 discrete gameplay discourse events disclosing discourse characteristics during collaborative problem solving. Four teams of four digital natives each played PanelPuzzle, a limited-time span, goal-oriented game, in a virtual environment. Discourse both reflected and impacted team dynamics. It manifested leadership. To promote team success, gameplay digital discourse tone was serious, showing little evidence of fun although players reported enjoying gameplay. Brevity, ill-formedness and distorted syntax were chief characteristics, but, because it was goal-oriented, it differed markedly from reported social digital discourse. Digital natives used digital discourse effectively to communicate, build community, collaborate and accomplish gameplay tasks. We conclude that gameplay digital discourse constitutes a distinct linguistic register which prioritizes efficiency over well-formedness. We characterize this register in a taxonomy and a meta-taxonomy.