The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world
Author(s) -
Kenneth Y. T. Lim
Publication year - 2009
Publication title -
journal of virtual worlds research
Language(s) - English
Resource type - Journals
ISSN - 1941-8477
DOI - 10.4101/jvwr.v2i1.424
Subject(s) - psychological intervention , metaverse , pedagogy , sociology , mathematics education , computer science , knowledge management , psychology , virtual reality , human–computer interaction , psychiatry
Editor’s CornerThe six learnings of Second Life:A framework for designing curricular interventions in-worldBy Kenneth Y T Lim, Nanyang Technological University, SingaporeIn this paper, a framework for facilitating effective and targeted planning and design of learning environments within Second Life and other similar virtual worlds and environments will be shared. A possible scenario faced by school-leaders and teachers, with respect to thinking about incorporating virtual worlds as a complementary pedagogical strategy alongside traditional classroom environments is first described and then the Six Learnings framework will then be elaborated upon, including its use discussed as a metric against which such learning interventions can be planned and subsequently evaluated.
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