
Canadian Border Simulation at Loyalist College
Author(s) -
Kenneth Hudson,
Kathryn deGast-Kennedy
Publication year - 2009
Publication title -
journal of virtual worlds research
Language(s) - English
Resource type - Journals
ISSN - 1941-8477
DOI - 10.4101/jvwr.v2i1.374
Subject(s) - grasp , process (computing) , class (philosophy) , mathematics education , computer science , border security , psychology , medical education , political science , artificial intelligence , law , software engineering , medicine , operating system
The aim of this paper is to describe the process and results of a Canadian border simulation run in Second Life for students at Loyalist College. Recent security restrictions at the Canadian border limit access for college students to serve their placement at the actual border, thus eliminating the possibility of first hand experience. Additionally, in class role-plays designed to practice border interview skills were not adequate to instill the interview process. Using Second Life to simulate the border environment and procedures allows students access to a simulated real life environment, and provides them with the sufficient real world practice they require to grasp and retain essential interview skills. The results of this learning experience translated into greater levels of confidence and significantly improved grades.