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Webgames in the school: a pilot study
Author(s) -
Jonas Godtsfriedt,
AUTHOR_ID,
Fernando Luíz Cardoso
Publication year - 1989
Publication title -
journal of physical education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.18
H-Index - 9
ISSN - 2448-2455
DOI - 10.4025/jphyseduc.v32i1.3259
Subject(s) - association (psychology) , psychology , the imaginary , physical education , mathematics education , pedagogy , medical education , medicine , psychotherapist
The proposal of webgames promotes a return to the "old" digital game, usually associated with the characteristics of a sedentary lifestyle. However, after the digital game is played on the computer, a ludic game is proposed to children, involving attractive practices with human movement, which will thus break with sedentarism. The objective of this study was to analyze the application of the pedagogical proposal of webgames to schools, in association with participant observation. Methodology: 25 elementary school students were investigated; they were attending the first grade at a school in the city of Florianópolis, Brazil. The group of children joined 02 meetings lasting 01 hour and 30 minutes each. During the sessions, their speeches were recorded on a field diary. Results: A recurring aspect in this experience offered to the children was to realize the fellowship and cooperation among them. The speech of one of the students, during the webgames, evidenced an association of the ludic practice experience on the court with the reality observed in the imaginary world of digital games. Conclusions: The study revealed a good acceptance from the children towards the webgames during school Physical Education classes.

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