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Automatic Real Time Simulation through Embedding Physical Attributes
Author(s) -
Xiaohui Tan,
Shanshan Li,
Mingquan Zhou
Publication year - 2013
Publication title -
international journal of online and biomedical engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.184
H-Index - 8
ISSN - 2626-8493
DOI - 10.3991/ijoe.v9i6.3015
Subject(s) - computer science , embedding , impulse (physics) , studio , virtual reality , physical system , computer graphics (images) , simulation , artificial intelligence , quantum mechanics , telecommunications , physics
An automatic real time physical simulation method is presented through embedding physical attributes into collections of 3D models in Virtual Rapid Scene Building System called VR Scene Studio. In the physical simulation, dynamic equations of the objects with physical attributes are established by Lagrange method. The improved impulse-based paradigm is adopted to gain interactive simulating speed. To improve the performance, optimizing methods are investigated. The real time and physically plausible result can be achieved by the combined the above two methods. The experiment results show that the method is valid and practical.

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