
Developing a Virtual Nature Laboratory of Faculty Social Science (LAV-FIS) to Assists Field-Based Learning during Pandemic: A Need Analysis Review
Author(s) -
Bayu Kurniawan,
Rajendra P. Shrestha,
I Komang Astina,
Nur Hadi,
Listyo Yudha Irawan,
Elya Kurniawati,
Agung Wiradimadja
Publication year - 2022
Publication title -
international journal of interactive mobile technologies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.316
H-Index - 16
ISSN - 1865-7923
DOI - 10.3991/ijim.v16i07.28481
Subject(s) - field (mathematics) , instructional simulation , computer science , panorama , virtual reality , learning environment , virtual learning environment , covid-19 , multimedia , virtualization , active learning (machine learning) , human–computer interaction , artificial intelligence , mathematics education , psychology , medicine , cloud computing , mathematics , disease , pathology , infectious disease (medical specialty) , pure mathematics , operating system
The Covid-19 outbreak has affected several aspects of field-based learning. The best way to ensure the survival and safety of everyone involved in field-based learning is to adapt and integrate technology. In response to this problem, numerous innovations in learning technology that lead to the virtualization of the learning environment have begun to emerge. However, the various application products developed have fallen short of the expectations of students. As a result, in order to design the optimal virtual application for use in field-based learning, a needs analysis must be done. This study offers an understanding of student needs for virtual field-based learning applications. An online survey of 140 active university students was carried out to do so. The results showed that students require applications with sophisticated features that resemble the real world for the implementation of online field-based learning. They expect the incorporation of online meeting features, 360 Virtual Reality Panorama, access to learning videos, augmented reality, learning materials, chatbox, and multimedia into the software that will be developed.