
Mobile Augmented Reality Learning Media with Metaverse to Improve Student Learning Outcomes in Science Class
Author(s) -
Arita Marini,
Syifa Nafisah,
Tunjungsari Sekaringtyas,
Dini Safitri,
Ika Lestari,
Yustia Suntari,
Umasih,
Ajat Sudrajat,
Arita Marini
Publication year - 2022
Publication title -
international journal of interactive mobile technologies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.316
H-Index - 16
ISSN - 1865-7923
DOI - 10.3991/ijim.v16i07.25727
Subject(s) - metaverse , augmented reality , test (biology) , computer science , class (philosophy) , sample (material) , mathematics education , multimedia , human–computer interaction , psychology , virtual reality , artificial intelligence , chemistry , chromatography , biology , paleontology
The development of information and communication technology affects the learning methods and media used. Augmented Reality technology allows students to experience learning with objects that can be seen in person. The purpose of the study was to see how students learned when they used the metaverse app, which is mobile augmented reality software for science courses. The population group consists of 92 students from several schools in cluster I, Depok Subdistrict. Then the sample was taken using the slovin formula until it obtained 75 samples of grade 5 students. This study employs experimental research techniques and a single group pre- and post-test. A t-test is used to analysed the collected data. According to the findings, using that metaverse applications has a favourable impact on students' learning outcomes. Students can use the Metaverse app to see better learning outcomes. Students are also more interested in learning and can easily understand and discover what is being learned. In addition, students find it more fun to learn using the Metaverse app, which is a mobile augmented reality.