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A Comparative Analysis on Cybersickness Reduction Guidelines in VR and IVR Applications for Children Road Safety Education
Author(s) -
Nur Sauri Yahaya,
Ariffin Abdul Mutalib,
Sobihatun Nur Abdul Salam
Publication year - 2022
Publication title -
international journal of interactive mobile technologies
Language(s) - English
Resource type - Journals
ISSN - 1865-7923
DOI - 10.3991/ijim.v16i05.26359
Subject(s) - virtual reality , computer science , process (computing) , multimedia , human–computer interaction , virtual machine , operating system
Nowadays, developing Virtual Reality (VR) and Immersive Virtual Reality (IVR) application is one of the alternative support tools used to support children in learning road safety education. At early stage of VR/IVR application development, cybersickness was one of the main concerns that occur in both non-immersive and immersive environment that include both VR platforms which are Mobile and Tethered. This is because it involves inconsistencies between visual and physical movement in the virtual environment. Thus, the primary concern of this study is to explore and identify appropriate design guidelines in reducing cyber and simulator sickness in developing VR/IVR application for both platforms which employed in previous research. In accordance, 14 studies have been selected for review in a comparative analysis. The findings of this study discuss the appropriate cybersickness reduction design guidelines and principle that applicable and beneficial in the development process of the VR/IVR application and respectively reducing the cybersickness effect

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