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The Development of Learning Media Based on Augmented Reality, Hologram, and Ludo Game on The Topic of Molecular Shapes
Author(s) -
Rifqon Hakiki,
M. Muchson,
Oktavia Sulistina,
Asia Febriana
Publication year - 2022
Publication title -
international journal of interactive mobile technologies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.316
H-Index - 16
ISSN - 1865-7923
DOI - 10.3991/ijim.v16i04.28989
Subject(s) - addie model , augmented reality , computer science , product (mathematics) , new product development , multimedia , mathematics education , human–computer interaction , psychology , mathematics , pedagogy , geometry , marketing , business , curriculum
This Currently, technology-based learning media is needed to attract students' learning interest. Augmented Reality and Hologram, both technologies are able to answer these problem. In addition, the Ludo Game can also increase the student’s learning interest when applied as a learning media. This study aims to: developing a learning media based on Augmented Reality, Hologram, and Ludo Game on the topic of molecular shapes, as well as knowing the feasibility of this learning media. Research and Development (R&D) is used as research methods. The development of media adapted the ADDIE model, which includes the stage: assessment/analysis, design, development, implementation, and evaluation. The feasibility of this learning media is based on the results of product validation as a learning media, material, and small group trials of 17 Senior High School students. The results of study found that the percentage of product validation results as a learning media is 85,56% (very feasible), material  is 88,00% (very feasible), and small group trials is 87,25% (very feasible). Based on this, it can be concluded that this learning media is very feasible to be implemented in the study on the topic of molecular shapes.

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