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Impact of Students’ Online Learning Burnout on Learning Performance – the Intermediary Role of Game Evaluation
Author(s) -
Dandan Mu,
Wei Guo
Publication year - 2022
Publication title -
international journal of emerging technologies in learning/international journal: emerging technologies in learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.454
H-Index - 24
eISSN - 1868-8799
pISSN - 1863-0383
DOI - 10.3991/ijet.v17i02.28555
Subject(s) - burnout , cronbach's alpha , psychology , scale (ratio) , e learning , emotional exhaustion , anxiety , mathematics education , applied psychology , educational technology , developmental psychology , clinical psychology , psychometrics , physics , quantum mechanics , psychiatry
The rapid development of e-learning also highlights the phenomenon of students' learning burnout. Learning burnout will reduce students' sense of learning efficacy and academic achievement, and have a negative impact on their physical and mental health. As an auxiliary teaching method in recent years, game evaluation can effectively stimulate learning motivation, alleviate students' learning anxiety, and play an important role in alleviating students' network learning burnout. This study constructs a theoretical model of the impact of e-learning burnout on students' academic performance. In addition, the mediating effect of game assessment on students' e-learning burnout and academic achievement was measured. The results show that the questionnaire developed by Cronbach α The coefficient is 0.828, indicating that the scale has high reliability. The kmo value is 0.781, which means that the research data information is suitable for extracting information. Game evaluation has a significant mediating effect on Students' emotional exhaustion and low sense of achievement. The results of this study have positive reference value for exploring the influencing factors of e-learning burnout, deeply analyzing the causes of e-learning burnout, implementing the game of E-teaching, alleviating e-learning burnout and improving learning achievement.

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