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The Applicability of Augmented Reality Technologies for Evaluating Learning Activities
Author(s) -
Talgat Sembayev,
Zhanat Nurbekova,
Gulmira Abildinova
Publication year - 2021
Publication title -
international journal of emerging technologies in learning/international journal: emerging technologies in learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.454
H-Index - 24
eISSN - 1868-8799
pISSN - 1863-0383
DOI - 10.3991/ijet.v16i22.22987
Subject(s) - augmented reality , computer science , field (mathematics) , reliability (semiconductor) , property (philosophy) , human–computer interaction , gesture , artificial intelligence , multimedia , mathematics , power (physics) , philosophy , physics , epistemology , quantum mechanics , pure mathematics
a new trend in the development of immersive technologies has become augmented reality (AR), which is in demand due to its property to implement visual objects to enrich the learning content. The paper is devoted to the study of the applicability of AR technologies for evaluating learning activi-ties since there is a problem of inconsistency of teaching approaches with tools that lead to biased results. This led to the development of the “AR Quiz” application that contains interaction types such as touch-based, voice, input field, gaze and gesture that stimulate activities. In combination with 10 other forms of assessment materials, its application field has expanded and the tasks for students have diversified. The present study provides the calculation of validity and reliability coefficients of the assessment materials contained in the “AR Quiz” application that reflects the suitability of indicators for the purpose, accuracy and stability of measurements. The paper reveals positive attitudes of expert teachers and students towards the use of AR when evaluating learning activities. Along with integration map of compliance of AR interaction types with assessment materials, the paper provides recommendations for teachers on evaluating learning activities based on AR.

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