
Extraludic narratives: Online communities and video games
Author(s) -
Sky LaRell Anderson
Publication year - 2018
Publication title -
transformative works and cultures
Language(s) - English
Resource type - Journals
ISSN - 1941-2258
DOI - 10.3983/twc.2018.1255
Subject(s) - narrative , video game , game design , metagaming , game developer , rhetorical question , video game design , game art design , sociology , agency (philosophy) , game mechanics , multimedia , non cooperative game , computer science , simultaneous game , game theory , art , social science , mathematics , literature , mathematical economics
The role of online community is central to the process of understanding game narratives. Given a tension in game narrative theory, a solution to that tension is the stories that players tell of their own game-play experiences. This analysis of the rhetorical dimension of telling game-play stories as part of a communal experience seeks to illuminate the intersections of game narrative, community, and rhetoric. The rhetorical dimensions of players' personal game narratives and online community building coalesce as a phenomenon unique to how video games influence community construction through the sharing of personal game-play experiences. Using symbolic convergence theory, I examine the personal game-play experiences found on an online community for the game Dark Souls (From Software, 2011), revealing how extraludic narratives function rhetorically to solve the tension between player agency and game narrative.